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Old Dec 20, 2007, 01:37 PM // 13:37   #261
Wilds Pathfinder
 
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I did Hidden City by replacing the SS from Sab's with a BHA Ranger with Shelter. Set up shelter, targetlock the BHA on one Ruby, then spike down the other.
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Old Dec 20, 2007, 03:37 PM // 15:37   #262
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Quote:
Originally Posted by mr_groovy
Olias
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Mark of Pain[/skill][skill]Enfeebling Blood[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Enfeeble for weakness, Rip enchantment removal.
This hero doesn't actually have any synergy with the other builds. If you're going to play with fire, you probably want something else that works with the fire. If you're going to keep mark of rodgort, you might think about making sure everyone has fire damage weapons, so you get more mileage out of it. I kind of agree that you're probably going to be causing enough burning with out it. I'm not sure what third build I would bring, but here's a few ideas to try:

Dual attunement rodgort's invocation spammer:
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]rodgort's invocation[/skill][skill]ward against elements[/skill][skill]glowing gaze[/skill][skill]power drain[/skill][skill]glyph of lesser energy[/skill][skill]resurrection signet[/skill]

Blood is Power battery necro, to keep your eles spamming longer
[skill]blood is power[/skill][skill]blood ritual[/skill][skill]well of blood[/skill][wiki]masochism[/wiki][skill]strip enchantment[/skill][skill]signet of lost souls[/skill][skill]awaken the blood[/skill][skill]flesh of my flesh[/skill]

Battery/degen necro - restore some energy and cause more degen to synergize with burning
[skill]tainted flesh[/skill][skill]blood ritual[/skill][skill]well of blood[/skill][skill]well of suffering[/skill][skill]strip enchantment[/skill][skill]signet of lost souls[/skill][skill]malign intervention[/skill][skill]flesh of my flesh[/skill]
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Old Dec 20, 2007, 06:33 PM // 18:33   #263
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Perhaps a battery would be good, but there's nothing like a meat shield. Keeps the enemies busy, and bombing does a lot of damage.
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Old Dec 21, 2007, 01:51 AM // 01:51   #264
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Agreed. Meat shields are the best. :P
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Old Dec 21, 2007, 10:28 AM // 10:28   #265
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Thanks for the help, i actually did it just by incorporating Winter in the build so the fire damage from the djinns wouldn't be too overwhelming. The only thing left are the Wurms... i hate them -_-.
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Old Dec 23, 2007, 03:00 AM // 03:00   #266
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LOL. Worms are ok. Once you pass the djinns, the rest are ok.
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Old Dec 26, 2007, 06:26 PM // 18:26   #267
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Sorry but how well is the energy management with this build? What would I equip my heroes with in regards to insignias and runes?
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Old Dec 26, 2007, 06:36 PM // 18:36   #268
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When i did the mission in hardmode for my legendary guardiaan title, i went with 2 air ele, since the ruby and dijins are all fire and water,air/lighting was the best way to combat them, , my party set up was something along this line: 1. (ME) Broadhead arrow ranger with pain inverter and sunspear legendary spearmarshall title on
2. 2 Air spikers with dual attuntment
3. 1 SS necro
4. 2 henchie monks
5. 1 mesmer hero
6. Paragon henchie(Sogolon)

and we breezed thru it

Gwendolyn Star
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Old Dec 26, 2007, 08:41 PM // 20:41   #269
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I always use Koss as axeman, Talkorha as healer and Olias as MM, and I'm an echo SS. Works nice. Party of 4, even in hard mode.
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Old Dec 27, 2007, 02:43 AM // 02:43   #270
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I always take Two hero monks and an elementalist hero. Depending on the situation, sometimes mesmer instead.

Dunkoro
Talhkora
Vekk / Gwen

Devona
Mhenlo
Cynn
Eve

/win. Hasn't failed me yet.
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Old Dec 27, 2007, 05:25 AM // 05:25   #271
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I play tank take Ogden on heals my rit hero (forgot her name....) runs mm and either vekk nuking or Pyre Running Conjure Flame + MoR + barrage. Then just the ele and monk hench.
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Old Dec 27, 2007, 11:29 PM // 23:29   #272
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Quote:
Originally Posted by Xylia
Dual attunement rodgort's invocation spammer:
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]rodgort's invocation[/skill][skill]ward against elements[/skill][skill]glowing gaze[/skill][skill]power drain[/skill][skill]glyph of lesser energy[/skill][skill]resurrection signet[/skill]
I disagree with this build because you don't need five e-management skills, replace elemental attunement with SF or something else special.
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Old Dec 28, 2007, 02:28 PM // 14:28   #273
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Quote:
Originally Posted by Nick1152
I disagree with this build because you don't need five e-management skills, replace elemental attunement with SF or something else special.
They changed the recharge on [wiki]rodgort's invocation[/wiki] to 5. You could swap out elemental attunement for SF, but I think you'd find yourself out of energy a lot. I'd prefer to swap out glyph or power drain. I'll give it a run this weekend and find out, I guess.
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Old Dec 28, 2007, 07:13 PM // 19:13   #274
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Quote:
Originally Posted by Xylia
They changed the recharge on [wiki]rodgort's invocation[/wiki] to 5. You could swap out elemental attunement for SF, but I think you'd find yourself out of energy a lot. I'd prefer to swap out glyph or power drain. I'll give it a run this weekend and find out, I guess.

I have to say, i agree with Nick. You dont need Ele attunement, Fire attunement, GoLE and GG all in one build.
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Old Dec 28, 2007, 10:44 PM // 22:44   #275
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edit: oops thought the picture was infuse condition, my bad

Last edited by Sethellington; Dec 29, 2007 at 04:48 PM // 16:48..
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Old Dec 29, 2007, 01:48 AM // 01:48   #276
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uh... reading skill descriptions? gg
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Old Dec 31, 2007, 06:49 PM // 18:49   #277
Frost Gate Guardian
 
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Quote:
Originally Posted by Nick1152
I disagree with this build because you don't need five e-management skills, replace elemental attunement with SF or something else special.
You're right
I ran this some on a hero this weekend in FoW, and it seemed to work okay. It still needs some tweaking, and you either need patience or BR to recharge energy after battle.
[skill]Rodgort's Invocation[/skill][skill]Searing Flames[/skill][skill]Liquid Flame[/skill][skill]Glowing Gaze[/skill][skill]Fire Attunement[/skill](utility/ward/self-heal)[skill]Power Drain[/skill](res skill)
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Old Dec 31, 2007, 09:06 PM // 21:06   #278
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If you need to wait and br after battle for more than 30 seconds, your build isn't really energy efficient. Rodgorts/Mind blast spam is more efficient than rodgorts/ sf. Mind blast lets you drop some e-management skills, while spamming rodgorts.
[skill]mind blast[/skill][skill]rodgort's invocation[/skill][skill]liquid flame[/skill][skill]meteor shower[/skill][skill]fire attunement[/skill] then w/e
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Old Dec 31, 2007, 10:30 PM // 22:30   #279
Frost Gate Guardian
 
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Quote:
Originally Posted by Mesmer in Need
If you need to wait and br after battle for more than 30 seconds, your build isn't really energy efficient.
I was in FoW with just my heroes - I tried a mind blast build, but it didn't work as well in this situation. In a normal situation, mind blast works just fine. Putting in glyph of lesser energy might be enough, but I didn't have time to test it again as I was taking 1hr+ per run and I had already done 3 (the original build, a rodgort's/mind blast build, and the SF/rodgort's build). Since I was putting myself in an extreme situation, energy efficiency wasn't a priority - the build was efficient enough that I didn't run out, but I was often in the 30-40 range when the battle was over (which is a long way from full with an ele).
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Old Dec 31, 2007, 11:10 PM // 23:10   #280
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[skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill]

Have you given thought to running a dual attunement build? While you maintain the attunements, you return 80% of the energy cost of each fire magic spell that you cast. With 4 pips of energy regen, you'll maintain a healthy energy level and can cast like there's no tomorrow.
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